#pragma once
#include "UIControl.h"

class UIButton : public UIControl
{
protected:
	IDirect3DTexture9* m_pTextures[4];
	bool				m_isPushed;
public:
	UIButton(IDirect3DTexture9** p_pTextures, UIControl* p_pParent);
	virtual ~UIButton();
	virtual LPSTR getType();
	virtual void draw();
};
